![]() ![]() The game first released in Early Access on Steam in June last year. Though there's not much actual gameplay it does look like a very chill experience I could lose a lot of time to. As you can see, it sports a beautiful painterly aesthetic and a tuneful popping sound accompanies the building of your little cities. ![]() You can check out some footage from the game by heading over to Raw Fury's recent tweet. How it looks will depending entirely on the configuration. The game's algorithm will then do the rest, morphing these cubes into houses, arches, stairways, bridges and back gardens. If you're feeling a tad more ambitious you could even create sky cities on stilts.Īll you have to do is select a colour from the palette and set to work placing coloured blocks on a grid. It will allow you to create cute little island towns block by block by adding hamlets, cathedrals and canal networks. Stalberg describes Townscaper as an experimental effort and more of a toy than a game in many ways. The game is currently in Early Access over on Steam. Īlso, if you’d like to join the Phenixx Gaming team, check out our recruitment article for details on working with us.Today, developer Oskar Stalberg and publisher Raw Fury have announced that the city-builder Townscaper will be heading for iOS, Android and Nintendo Switch later this year. Follow us on Facebook, TikTok, Twitter, YouTube, and Instagram. I think games/toys like Townscaper are the things that lead to innovation and evolution in the industry.Ī Nintendo Switch review copy of Townscaper was provided by Raw Fury for this review. I’m excited to see more experimental gaming experiences like this. Until then, if you’re looking for a nice way to relax, or a tool to plan out a sprawling city for something like a tabletop campaign or a written story, this will at least get your creative juices flowing. It has a lot of potential to be more than it is, so hopefully, we’ll see the creators build on this formula in the future. Wrapping everything up in a simple bow, Townscaper is a gorgeously detailed building simulator and creative tool. The controls are smooth, the premise is simple, and it is a fun tool to unwind or just let your creativity flow. Other than that, there isn’t much to say about Townscaper really. I’m more suggesting that giving people other tools and other things to enhance the creative experience would be a great idea. I’m not suggesting that the developers add actual gameplay in terms of quests etc. ![]() However, it is easy to see that this could be the foundation for a very involved, very creative building tool. ![]() It is a very minimalistic toy, and that is part of its charm. It’d be nice to be able to make parks, leisure areas, and other things that would make the town feel livelier. I wish there was a bit more variety in the pieces you could put down. Other than the controls I mentioned, you can save your creations, change the position of the sun, make it nighttime entirely, or toggle the grid on and off. It is all about your imagination and your creative drive. There are no constraints, no-fail states, and no requirements. There was something immensely satisfying about being able to make a rainbow city. It feels like playing Islanders or Dorfromantik (which I’ll review at some point) without the points involved. It is really cool to see the in-game engine turn what starts out as small pathways and houses, into archways and sprawling environments. This means you can build tall multi-level cities or do whatever your creativity inspires you to do. ![]()
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